"DINOSAUR GENERAL"

Character concept and textures developed for entry in the Dominance War contest.
A base mesh was provided for the event.
Assets were produced with Maya and ZBrush.
Spring 2009.

andy rader: dinosaur general

andy rader: dinosaur general - wireframe and displacement

andy rader: dinosaur general - zbrush details

andy rader: dinosaur general - texture maps
 

 
 
Copyright © 2012 Andy Rader.
All rights reserved.